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 Baium 12.11(Updated By DaffyDuck)

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Rush
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PostSubject: Baium 12.11(Updated By DaffyDuck)   Sun Nov 13, 2011 4:41 am

1 Rush 100
2 Aknoliq 100
3 TRS 100
4 Primo0 100
5 b3as7 100
6 DaffyDuck 100
7 ThomasSWS 100
8 Hallucinogen 100

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*ELIKA*
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PostSubject: Re: Baium 12.11(Updated By DaffyDuck)   Sun Nov 13, 2011 5:57 am

1.Elika - 100
2.achileas - 100
3.Claymor3 (FelineKing) - 100
4.Wasted - 100
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nemanja
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PostSubject: Re: Baium 12.11(Updated By DaffyDuck)   Sun Nov 13, 2011 7:57 am

https://i.servimg.com/u/f45/15/45/57/16/shot0017.jpg

Sephea 100
OLdirty 100
headhunteer 100
aval0n 100
IamHere 99
Nemanja 100

edit: why points when it was fail? Smile
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Dysprosium
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PostSubject: Re: Baium 12.11(Updated By DaffyDuck)   Sun Nov 13, 2011 10:39 am



Recaro - 100
Kakkarot - 100
nuf - 100
Dimera - 100
mithrandir69 - 100
dysprosium - 100

Quote :
why points when it was fail?

because we killed it and the fail was due to smth else, not our contribution to the pvp/raid?
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Rush
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PostSubject: Re: Baium 12.11(Updated By DaffyDuck)   Sun Nov 13, 2011 6:37 pm

We do not add points only when Baium is killed by enemys this time was AM+FR time to take rings so next time will be the same.
We can only QQ about this cause was kinda waste of time but how could you know this.

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Dysprosium
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PostSubject: Re: Baium 12.11(Updated By DaffyDuck)   Sun Nov 13, 2011 11:48 pm

we had this one time on Khadia; my theory was that it was due to indirect targeting by high lvl char. basically we know that when cardi gets recharged by high lvl EE he should not target baium or w/e. but if he targets another player that targets baium while he is getting recharged, i think it's the same effect :-s
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